8/2/2023 0 Comments Darkrai pokemon sleepGrass types, as well as Pokémon that have Overcoat or are holding Safety Goggles, are immune to Sleep Powder from Generation VI onward May cause sleep only when used in long grass ( Generation III), tall grass ( Generation IV onward), or when Grassy Terrain is in effect ( Generation VI onward) Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. If the user is asleep and uses the move via Sleep Talk If the afflicted switches, the move does not take effect Takes effect at end of the next turn after use. May also paralyze or poison (33.3% chance of each) May also paralyze or poison (16.6% chance of each) In Generation VII, fails if the user is not Darkrai Icon from Pokémon Brilliant Diamond and Shining Pearl Icon from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! Icon from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon Icon from Pokémon HeartGold and SoulSilver Please feel free to edit this section to add missing information and complete it. MD: Blazing, Stormy, & Light Adventure Squad Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.Ī Pokémon's sleep counter no longer resets to its original amount when switched out.įrom Generation V onward, Pokémon close their eyes when they are asleep, and their movement slows down. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Snore and Sleep Talk increment and update the sleep counter like normal. Roaming Pokémon may now flee while asleep. Using Snore or Sleep Talk while asleep increments the sleep counter like normal, but due to an oversight, the updates to the sleep counter by these two moves are not saved upon switching out, effectively being reset. Roaming Pokémon do not flee while asleep. Starting this generation, a Pokémon is now capable of attacking after waking up.Ī sleeping Pokémon can use Sleep Talk and Snore Sleep now lasts 1-6 turns (1-3 in the Battle Tower). A Pokémon cannot move on the turn it wakes up. Sleep lasts 1-7 turns (1-3 in the Stadium series) this counter is not reset upon switching out. Sleeping Pokémon are vulnerable to Dream Eater, Nightmare, and Bad Dreams. Sleep prevents Pokémon from making a move for a random number of its turns (unless it is put to sleep by Rest, in which case it always lasts 2 turns).
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